Saturday, September 17, 2005


On my new smartphone, there's a game called Jawbreaker. It's addictive! This is what Microsoft says abou it:


Jawbreaker
With Windows Mobile 2003™ software for Pocket PC you also get the great new popping puzzle game Jawbreaker™. If you thought Solitaire was addictive, then just wait until you try Jawbreaker!


How shall I describe it? Well, it's basically a matrix of 11 x 12 balls that come in five colours. They are randomly arranged in each new game. You remove them to score (1 point per ball for a pair cleared; two points per ball for a trio cleared; three points per ball for a cluster of four balls; and so on and so forth, creating potential for exponential scoring). But they are removable only when at least two are stuck together (i.e. adjacent to each other). The object is to clear all of them (which is simply impossible for beginners like myself) or to score as much as possible.

I've never played computer or video games really, due to a natural aversion to activities that are unrelated to work, knowledge accumulation or health enhancement. But this game is a special one.

In fact, I believe all the secrets to wealth generation are embedded in the game. Your predisposition, intellectual and, to a lesser extent, physical, is the colour. You may not know your strongest colour initially, but by comparing them against each other, you will soon identify some potential strengths. You then build up the critical mass of that particular colour by strategising every move. And preferably, you work from bottom up. The balls also represent the career opportunities that are out there. You identify your forte (i.e. the colour for which the largest cluster already exists) and build on it by bringing more balls of the same colour to the cluster.

The initial layout is random, analogous to our aptitude. You accept it and work on it. In fact, my higest scores were achieved in games where the opening looked depressingly unfortunate - the balls were evenly scattered and, therefore, there was no critical mass to build on.

In a word, it's a game rich with morals.

1 comment:

lynn said...

我玩游戏的时候不给自己找这么多借口